
Welcome to my
English Opening
game with Tork2 page!
On this page I have posted one my chess games in which I played the
White side of the
English
Opening . The game includes analysis and diagrams.
[Event "Game 236434"]
[Site "Stan's NetChess"]
[Date "2004.02.28"]
[Round "?"]
[White "mserovey"]
[Black "Tork2"]
[Result "0-1"]
1. c4 e5 2. Nc3 c6 3. e4 Nf6 4. g3 b6 5. Bg2 Ba6 6. d3 Bb4 7. Nge2 d5
8. O-O d4 9. Nb1 b5 10. b3 bxc4 11. bxc4 O-O 12. Bd2 Bc5 13. Qa4 Bb6
14. Na3 Bb7 15. Nc2 c5 16. Rab1 Bc6 17. Qb3 Nbd7 18. f4 Rb8 19. Qa3 Qe7
20. fxe5 Nxe5 21. Nexd4 Qd7 22. Nxc6 Qxc6 23. Bf4 Rfe8 24. Qc3 Bc7
25. Rxb8 Bxb8 26. Rb1 Bd6 27. d4 cxd4 28. Qxd4 Bc5 29. Bxe5 Bxd4+
30. Bxd4 Qxc4 0-1
Correspondence Game 236434
Stan's Net Chess
Game Ended 28 Feb 2004
White: Tork2 (1862) Black: Mike Serovey (Unknown)
1. c4 e5 2. Nc3 c6 3. e4 Nf6 4. g3

This is the line for Black that gives me the most trouble. It is what I
would play if I was playing against this variation of the
English Opening.
b6 5. Bg2 Ba6

I'm not sure what this move is supposed
to do! I'm planning on playing d3 anyway.
6. d3 Bb4
7. Nge2

So far, Black hasn't done anything to alter my plans. This is the setup
that I normally play as White!
d5

I think that I should have taken a longer look at capturing on d5. I
didn't like having the isolated d Pawn after 8. cxd5 cxd5 9. exd4 Nxd5. The
Knight on c3 is pinned, so castling out of the pin was probably best.
8. O-O d4 9. Nb1 b5

At this point development is even with 3 pieces each. Black has more
space in the Center and on the Queenside, though. With the Center locked up
for the moment the Black King seems safe there.
10. b3 bxc4 11. bxc4 O-O 12. Bd2

Both sides need to complete Queenside development. I want to get the
bishops off the board because of the closed Center. Knights are stronger in
closed positions.
Bc5 13. Qa4
Bb6 14. Na3 Bb7 15. Nc2 c5 16. Rab1 Bc6 17. Qb3 Nbd7

Both sides have completed opening development and we are now
transitioning to the middle game. White's pieces are positioned for a
Queenside attack but I wanted to attack on the Kingside. So, some of my
pieces are out of place here.
18. f4 Rb8 19. Qa3 Qe7
20. fxe5 Nxe5 21. Nexd4!

Wins a pawn. If 21... cxd4?? then 22. Qxe7!
Qd7 22. Nxc6 Qxc6 23. Bf4 Rfe8

Rbe8 breaks the pin on the Knight but Rfe8 develops the other Rook. The
pin on the Rook on b8 is broken easily enough.
24. Qc3 (Puts more pressure on the Knight at e5.) Bc7 25. Rxb8

If 25... Rxb8?? then 26. Bxe5 Bxe5 27. Qxe5
winning a Knight.
Bxb8 26. Rb1 Bd6 27. d4?!

I think that here is where I lost a won game. 27. d4 is questionable
after 27... cxd4 28. Nxd4 Bc5. The pin on my Knight could be troublesome.
But, what I played instead was worse!
cxd4 28. Qxd4?? Bc5! 29. Bxe5 Bxd4+ 30. Bxd4 Qxc4
0-1

I had considered playing 31. Rb2 because after 31... Nxe4 32. Bxe4 Rxe4??
33. Rb8+ Re8 34. Rxe8#. But, simply moving the Black Rook to d8 allows Black
to trade the Rook for 2 minor pieces and to then have an easily won endgame.
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