
Welcome to my
Italian Opening game with Paul Filar II page!
On this page I have posted one my chess games in which I played the
White side of the
Italian Game. The game includes
analysis and diagrams. This game is a good example of how not to
play chess as Black! The endgame is also instructive as how to quickly finish off an opponent.
Correspondence Game
Stan's Net Chess
Game 232183
White: Mike Serovey (1988-P5) Black: Paul Filar (1801-P4)
1. e4 e5 2. Nf3 Nc6 3. Bc4 Qe7

Once again, I'm trying to play the Max Lange Attack and my opponent
avoids it with this line. This is one reason I quit trying to play that
opening and switched to a system opening like the Réti or
Kings Indian Attack.
4. O-O d6 5. d3 Bg4 6. Nc3 Bxf3 7. Qxf3 Nh6?

Knights do NOT belong on the edge of the board. Also, Black allows me to
double his Kingside pawns and thus weaken the Kingside with my next move.
8. Bxh6 f6?? (Just gives me a free Knight.) 9. Be3 a6 10. a3
Qd7 11. b4 g6? (Drops a Pawn and allows me to attack the King's Rook.)
12. Qxf6 Nd8?? (Drops the Rook) 13. Qxh8 Qg7? (You do NOT want to
trade Queens when down this much material!) 14. Qxg7 Bxg7 15. Rad1 Bf6?

Black gives away even MORE material by allowing a Knight fork on d5.
16. Nd5! b5 17. Bb3 Kf7 18. Nxc7+ Ke7 19. Nxa8 h6 20. Nc7 Kd7 21. Nd5
Bg7 22. d4 Nc6 23. dxe5 Nxe5 24. Bd4 Nf3+?? (Gives away the Knight.
Apparently Black thought that the Bishop on d5 was unprotected.) 25. gxf3
Bxd4 26. Rxd4 g5 27. f4 g4 28. Nf6+ Ke7 29. Nh5 a5 30. bxa5 g3 31. fxg3 b4
32. axb4 Kd7 33. e5 Kc7 34. Rxd6 Kb7

I think that I made an error in notation and had earlier captured the
Pawn on h6 too. Even so, I have a clear win here. Now, I'm simply trying to
figure out the fastest way to win. I was slightly annoyed that my opponent
was making me play this game out when I was CLEARLY won and would NOT let
him escape with a stalemate. I had considered putting the f Rook behind the
a Pawn and then trying to Queen it, I considered moving my Bishop to d5 to
support queening a Pawn. and then decided to double the rooks and go for checkmate.
35. b5 Kc7 36. Rfd1 Kc8 37. Rd8+ Kc7 38. R1d7# 1-0

The final position. The rooks guard each other and give check to the
King. The pawns prevent the Black King's escape. Slower wins involved
queening the pawns. It is often best to go for the fastest win so as to
avoid an accidental stalemate.
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