
Here is information for beginner and novice chess players.
On this page I have posted information that beginner and novice chess
players will find useful. I have included basic rules of chess and some
tournament rules. I have also included some basic strategy and tips.
Chess is an ancient war game that has its origins in India and Spain. The
very first chess opening was recorded by a Spanish monk named Ruy
(pronounced Roo-ee) Lopez. The opening that he recorded is now named after
him. A complete history of chess is outside of the scope of this page, but a
Google search on chess history should give you satisfactory results.
Basic Setup of the Chess Board
Pictured below is a diagram of what the starting position looks like. You
will notice that white is in the lower right hand corner. Whether you play
the Black or White pieces, white is always in the lower right hand
corner. I have seen several people who thought that they were good at
chess set the board up backwards! The pieces consist of two sets of 16 each.
The pieces come in 2 colors, one dark and the other light. The dark colored
pieces are referred to as the Black pieces and the light colored pieces are
referred to as the White pieces. By international rule the White pieces
always moves first. The Queen will always go on her own color and
the King will be on the opposite color. The bishops go next to the
King and Queen so each player will have one on the dark squares and one on
the light squares. These are referred to as the dark and light-squared
bishops respectively. The one on the Kingside is also called the King's
Bishop and the one on the Queenside is referred to as the Queen's Bishop.
Ruben Fine stated that the bishops are placed next to the King and Queen to
signify that the church sanctions marriage. Next to the bishops are the
knights and these are referred to as the King's Knight and the Queen's
Knight. Next to the knights are the rooks. These pieces look like little
castles and some beginners will call them castles. The proper name for these
pieces is the rooks. However, when you move the King over two squares and
then the Rook beside it, that maneuver is called castling. In front of these
pieces are pawns. This completes your basic setup of the board.

How Pieces Move
As stated above White moves first. Each player takes turns moving one
piece or pawn at a time. You may not skip your turn! Each pawn
can move one or two squares forward on its first move only. After its
first move that pawn may advance only one square at a time. Pictured below
is what the board would look like if each player moved only his pawns two
squares forward on each turn. You will never see a position like this one in
tournament play.

A more likely position is one where each player moves his pawns
alternating between one move and two. This is what I call the "Stone Wall"
and is pictured below. This is what is referred to as a closed position and
tends to be drawish.

Although pawns move forward one or two squares on the first move only,
after that they advance forward one square at a time only. Pawns always
advance forward until they run into another piece. After that they cannot
advance until that blocking piece is taken out of their ways. However, pawn
always capture on a diagonal. Pictured below are diagrams that
show the board before and after a pawn capture.


There is also a special kind of capturing known as capturing en
passant. The diagram above shows that White has a pawn on his fifth
rank. Black can now capture this pawn with his Queen. If instead of
recapturing this pawn Black plays the pawn on either side of this White pawn
forward one square then White can capture that pawn on the diagonal as
usual. If Black plays one of these two pawns forward two squares White can
still capture it en passant on that move only. The two diagrams below
show the board before White captures en passant and afterwards.

The knights move in what can be called and L-shaped pattern. The knights
move two squares in either a sideways, forward or backward motion and then
one square to either side of that. Pictured below is a sample of how
the knights can move. The Knight is the only piece that can jump over
his own men. In the diagram below White's knights are better placed then
Black's because they are in the Center of the board. In the Center the
knights can move to 8 squares (if they are not already occupied by his own
pieces) and they only have 4 squares to move to on the edge of the board.
Also, you want to play for control of the Center and thus need to place your
knights where they can help in this control.

The Bishops move along diagonals only and thus are always on whatever
color that they started with. Pawns must be moved out of the way in order
for the bishops to move. Generally, it is better to move the knights first
and then the bishops. The diagrams below show the board both before and
after a Bishop move. Notice how both players have developed their pieces
towards controlling the Center. The position after the Bishop move starts
what is know as the Ruy Lopez opening.


Bishops not only move along diagonals but also capture opposing pieces on
that same diagonal. A Bishop cannot move past or capture his own men that
are blocking a diagonal. The diagrams below show the board both before and
after a Bishop capture.

In the diagram above Black is threatening to capture the White Bishop
with his pawn on a6. White decides to capture the Black Knight with his
Bishop rather than to lose it to a pawn or move it elsewhere. In the diagram
below Black can now recapture with the pawns on the Knight file or the Queen
file.

In the diagram above it is now Black's turn to move. We will have Black
capture towards the Center to keep a strong presence there.

Now white can play a special kind of King move known as castling. This is
done by moving the King over two squares and the Rook to the other side of
it. See the diagram below for the position after White castles.

There are special rules about castling that you need to know. First, the
King cannot castle until all of the blocking pieces are out of his way. In
the above position Black cannot castle yet because his King's Bishop and
King's Knight are in his way. The position below gives an example of Black
castling to the Queenside. Notice that Black's King moved over two squares
and the Rook beside it, just like in Kingside castling. I have seen
beginners move the King over 3 squares when castling Queenside and that is
not legal! Second, if the King moves prior to castling then
it is not allowed to castle at all for the rest of the game. Third, the
King is not allowed to castle into check. out of check or through
check. Check is when the King is being attacked by an opposing piece. If in
check the King must move or have one of his men capture the attacking piece.
Another option is to interpose one of your pieces between the checking piece
and your King. If the King cannot get out of check then the King is checkmated and that
player loses the game. You are never allowed to skip a turn to move
in chess!

The rooks move along ranks and files and cannot move past their own men.
In the diagram above both of White's rooks can move over one square each.
Black's Queen's Rook can move over one square but the King's Rook cannot
move yet because it is blocked in by its own men. A rank is the same thing
as a row and a file is the same thing as a column. The ranks are numbered
one through eight and the files are named a through h. In the diagram above
the White Queen's Rook is sitting on a1 and White's King's Rook is sitting
on f1. The Black King's Rook is sitting on h8.
The Queen can move any number of squares along a rank, file or diagonal
as long as the square she moves to is not blocked by a piece. She cannot
move over her own men. The Queen captures the same way that she moves. In
the above diagram the White Queen can move to e1, e2, d2, and d3. The rest
of her squares are blocked by her own men. The Black Queen can move to e8,
e6, f6, g5, h4, d6, c5, b4, and a3. Some of those squares mentioned above
are bad ones for the Black Queen because she can be captured on those
squares.
The King can move only one square in any direction as long as the square
he is moving to is not occupied by one of his own pieces. The King captures
the same way that he moves. The only time that the King can move two
squares at once is when castling. The King is not allowed to move
into check.
The Relative Values of the Pieces
Many authors of chess books give the relative values of chess pieces.
Some don't clearly explain why they do this. You do not win a chess
game on points like you do in football or basketball. The points are only
to let you know if you are winning or losing on material. Normally, you
don't want to trade a piece that is worth 5 points for one that is worth 3.
That would put you down material. However, in some positions, you will
sacrifice material to gain a positional advantage or an attack. These
exceptions are covered elsewhere on this site. The table below gives the
relative values of the chess pieces. The King is given unlimited value
because if you lose the King the game is over. Under the normal rules of
chess the King is never captured or traded. Capturing the King is
often used as proof that your opponent made an illegal move.
| Piece |
Value |
|
Pawn
Knight
Bishop
Rook
Queen
King
|
1
3
3.25
5
9
Unlimited |
Tournament Rules
Several years ago I had some friends that seemed to be good chess players
in a relaxed club or coffee house setting. However, once they got into a
tournament they choked and lost every game. Tournaments do have some rules
that don't apply to friendly games. The main thing to remember is that all
chess tournaments have a "touch move" rule. The rule is simply this, if you
touch a piece with the intent of moving it you must move that piece if it is
legal to do so. If that piece has no legal move then you may move another
piece instead. If you move a piece to a square that is not legal to move to
then you must move that piece to another square that is legal for that turn.
You are allowed to adjust your pieces on their squares but must notify your
opponent of this first. Also, you must adjust your pieces only when
it is your turn to move. It is quite rude to be touching pieces while
your opponent is thinking over his move!
The US Chess Federation (USCF) and the international chess federation
(FIDE) have slightly different rules for tournament and match play, so I
will focus on where they agree. Both have the "touch move" rule. Both
require the use of chess clocks which can be either digital or analog. Both
require you to record all moves of the game and you must have a complete
score sheet to claim a draw by the 50 move rule or by repetition of position
rule.
The 50 move rule is simply this. If both players go 50 moves without
moving a pawn or capturing a piece then the game is a draw. In order for a
player to claim this draw he must have a complete score sheet to prove the
number of moves to the tournament director.
The repetition of position rule is as follows. If the position on the
board is repeated at least 3 times, with the same player to move each time
then the player whose turn it is to move can claim the draw. Again, a
complete score sheet is needed to prove the repetition of position to the
tournament director. If you need to borrow your opponent's score sheet
to correct your own then you must do so when it is your turn to move.
How to Win
You win when your opponent resigns or concedes. The usual way to resign
is to tip your King on his side. Some people just say, "I resign". When my
opponent sticks his or her hand out to shake without saying anything I
immediately ask him or her if he or she is resigning. I don't want to
be tricked into agreeing to a draw.
Another way to win is to checkmate your opponent. This occurs when you
have attacked your opponent's King (placed his King into check) and he has
no way out of check. The King is never allowed to move into check! If
your King is in check and the only squares that it can move to are also in
check, and you cannot capture the checking piece, then you are in checkmate
and the game is over. You lose!
The last way to win is to have your opponent exceed the time control.
When your opponent's flag falls on the chess clock, or the digital clock
indicates that his time has expired, you can then claim the win on time. If
both players run out of time before someone calls the flags then the
game is a draw. Additional information on the rules can be found at the
USCF's Beginners
Page.
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by Mike Serovey all rights reserved.
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